^APPROACH=BIL Precision Club ^1NTMIN=13 ^1NTMAX=15 ^2NTMIN=26 ^2NTMAX=27 ^3NTMIN= ^3NTMAX= ^1NT=Intro/dbl TrfLeb/ovc ^2NT=SysOn/dbl SysOff/ovc ^3NT=Gambling solid minor ^2C=11-15, 6C or 5C+M ^2D=16-23 Any 4441 ^2H=Usually 6cd, RONF ^2S=Usually 6cd, RONF ^TAKEOUT=4D ^NEGATIVE=3S ^DOUBLES=Resp->3S ^JUMPOVERCALL=Unusual NT ^CUEBID=Dixon/Multi CRO/1c ^VSSTRONG1NT=Brozel dbl = 1-suited ^VSWEAK1NT=2c=c+h 2d=d+h 2h=h+s 2s=s+m ^IMPORTANT=Asking bids Romex trials Fit jumps Splinters to suit below Lebensohl in various sequences ^CARDING=MUD ^1C-1D=0-7pt or 4441/8-10p ^1C-1H=8+ pts, 5cd+ H ^1C-1S=8+ pts, 5cd+ S ^1C-1NT=9+ pts, bal ^1C-2C=8+ pts, 5cd+ C ^1C-2D=8+ pts, 5cd+ D ^1C-2H=5-7 pts, 6cd+ H ^1C-2S=5-7 pts, 6cd+ S ^1C-2NT=7-8 pts, bal ^1C-3C=4414 11+pts ^1C-3D=4144 11+pts ^1C-3H=1444 11+pts ^1C-3S=4441 11+pts ^1C-3NT=-- ^1C-4C=-- ^1C-4D=-- ^1C-4H=-- ^1C-4S=-- ^1C-4NT=-- ^1D-1H=4cd+ H, 1 rd force ^1D-1S=4cd+ S, 1 rd force ^1D-1NT=8-10 bal, no 4cM ^1D-2C=11-15, 4+C, 1rf ^1D-2D=11+, 4+D, 1rf ^1D-2H=Support ask in H ^1D-2S=Support ask in S ^1D-2NT=16+, bal ^1D-3C=Support ask in C ^1D-3D=5cd+ D, preemptive ^1D-3H=-- ^1D-3S=-- ^1D-3NT=13-16 bal, to play ^1D-4C=-- ^1D-4D=-- ^1D-4H=-- ^1D-4S=-- ^1D-4NT=-- ^1H-1S=4cd+ S, force 1rd ^1H-1NT=Forcing, may have H ^1H-2C=5cd+ C, force 1rd ^1H-2D=5cd +D, force 1rd ^1H-2H=3cd+ H, 4-9 pts ^1H-2S=Fit Jump in S ^1H-2NT=4cd+ H, singleton ^1H-3C=Fit jump in C ^1H-3D=Fit jump in D ^1H-3H=4cd+ H, preemptive ^1H-3S=Splinter in C ^1H-3NT=13-15pts bal ^1H-4C=Splinter in D ^1H-4D=Splinter in S ^1H-4H=To play ^1H-4S=-- ^1H-4NT=-- ^1S-1NT=Forcing, may have S ^1S-2C=5cd+ C, force 1rd ^1S-2D=5cd+ D, force 1rd ^1S-2H=5cd+ H, force 1rd ^1S-2S=4-9pts, 3+ Sp ^1S-2NT=4cd+ S, singleton ^1S-3C=Fit jump in C ^1S-3D=Fit jump in D ^1S-3H=Fit jump in H ^1S-3S=4cd+ S, preemptive ^1S-3NT=13-15 bal ^1S-4C=Splinter in D ^1S-4D=Splinter in H ^1S-4H=Splinter in C ^1S-4S=To play ^1S-4NT=-- ^1NT-2C=Stayman ^1NT-2D=Trans to H / 10+ bal ^1NT-2H=Transfer to S ^1NT-2S=Transfer to C ^1NT-2NT=Transfer to D ^1NT-3C=Support ask in C ^1NT-3D=Support ask in D ^1NT-3H=Support ask in H ^1NT-3S=Support ask in S ^1NT-3NT=To play ^1NT-4C=Control ask (Beta) ^1NT-4D=Transfer to 4H ^1NT-4H=Transfer to 4S ^1NT-4S=Minor 2-suiter ^1NT-4NT=Invitational to 6NT ^2C-2D=12+ pts, shape ask ^2C-2H=5cd+ H, not forcing ^2C-2S=5cd+ S, not forcing ^2C-2NT=11-12 bal ^2C-3C=9-11pt club raise ^2C-3D=Support ask in D ^2C-3H=Support ask in H ^2C-3S=Support ask in S ^2C-3NT=To play ^2C-4C=Preemptive raise ^2C-4D=Splinter in H ^2C-4H=Splinter in S ^2C-4S=Splinter in D ^2C-4NT=-- ^2D-2H=To play ^2D-2S=To play ^2D-2NT=Range+Control ask ^2D-3C=To play ^2D-3D=Weak with 5+ D ^2D-3H=4+H, invitational ^2D-3S=4+S, invitational ^2D-3NT=To play ^2D-4C=4+C, invitational ^2D-4D=Control ask (beta) ^2D-4H=To play ^2D-4S=To play ^2D-4NT=-- ^2H-2S=Natural forcing 1rd ^2H-2NT=Singleton ask ^2H-3C=Natural forcing 1rd ^2H-3D=Natural forcing 1rd ^2H-3H=Defensive raise ^2H-3S=Natural game force ^2H-3NT=To play ^2H-4C=Natural game force ^2H-4D=Natural game force ^2H-4H=To play ^2H-4S=To play ^2H-4NT=-- ^2S-2NT=Singleton ask ^2S-3C=Natural forcing 1rd ^2S-3D=Natural forcing 1rd ^2S-3H=Natural forcing 1rd ^2S-3S=Defensive raise ^2S-3NT=To play ^2S-4C=Natural game force ^2S-4D=Natural game force ^2S-4H=To play ^2S-4S=To play ^2S-4NT=-- ^2NT-3C=Baron ^2NT-3D=Transfer to H ^2NT-3H=Transfer to S ^2NT-3S=Transfer to C ^2NT-3NT=Transfer to D ^2NT-4C=Control ask (beta) ^2NT-4D=Transfer to 4H ^2NT-4H=Transfer to 4S ^2NT-4S=Minor 2-suiter ^2NT-4NT=Invitational to 6NT ^3NT-4C=Pass/correct ^3NT-4D=-- ^3NT-4H=-- ^3NT-4S=-- ^3NT-4NT=-- ^1C_MENU=3 ^1D_MENU=4 ^1H_MENU=0 ^1S_MENU=0 ^1N_MENU=3 ^2C_MENU=2 ^2D_MENU=2 ^2H_MENU=0 ^2S_MENU=0 ^JUMPOVERCALL_MENU=0 ^CUEBID_MENU=0 ^SUITSPOT_MENU=0 ^NTSPOT_MENU=0 ^SUITHONOR_MENU=1 ^NTHONOR_MENU=1 ^SUITAK_MENU=0 ^NTAK_MENU=1 ^SIGNALS_MENU=4 ^PRIORITY_MENU=0